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  1. MDN
  2. Mozilla
  3. Add-ons
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  6. Annotator
  7. Creating annotations

Creating annotations

In This Article
  1. Selector page-mod
    1. Selector content scripts
    2. Updating main.js
  2. Annotation editor panel
    1. Annotation editor HTML
    2. Annotation editor content script
    3. Updating main.js Again

Add-ons using the techniques described in this document are considered a legacy technology in Firefox. Don't use these techniques to develop new add-ons. Use WebExtensions instead. If you maintain an add-on which uses the techniques described here, consider migrating it to use WebExtensions.

From Firefox 53 onwards, no new legacy add-ons will be accepted on addons.mozilla.org (AMO).

From Firefox 57 onwards, WebExtensions will be the only supported extension type, and Firefox will not load other types.

Even before Firefox 57, changes coming up in the Firefox platform will break many legacy extensions. These changes include multiprocess Firefox (e10s), sandboxing, and multiple content processes. Legacy extensions that are affected by these changes should migrate to WebExtensions if they can. See the "Compatibility Milestones" document for more.

A wiki page containing resources, migration paths, office hours, and more, is available to help developers transition to the new technologies.

Deprecated in Firefox 29 and removed in Firefox 38.

Warning: this tutorial relies on the since-removed Widget API and no longer works with Firefox.

The widget API is deprecated from Firefox 29 onwards. Please see the ui module for replacements. In particular, for a simple button, try the action button or toggle button APIs, and for a more complex widget try the toolbar or sidebar APIs.

We'll use two objects to create annotations: a page-mod to find page elements that the user can annotate, and a panel for the user to enter the annotation text itself.

Selector page-mod

Selector content scripts

The content script for the selector page-mod uses jQuery to examine and manipulate the DOM.

Its main job is to maintain a matched element: this is the page element that is the current candidate for an annotation. The matched element is highlighted and has a click handler bound to it which sends a message to the main add-on code.

The selector page mod can be switched on and off using a message from the main add-on code. It is initially off:

var matchedElement = null;
var originalBgColor = null;
var active = false;
function resetMatchedElement() {
  if (matchedElement) {
    (matchedElement).css('background-color', originalBgColor);
    (matchedElement).unbind('click.annotator');
  }
}
self.on('message', function onMessage(activation) {
  active = activation;
  if (!active) {
    resetMatchedElement();
  }
});

This selector listens for occurrences of the jQuery mouseenter event.

When a mouseenter event is triggered the selector checks whether the element is eligible for annotation. An element is eligible if it, or one of its ancestors in the DOM tree, has an attribute named "id". The idea here is to make it more likely that the annotator will be able to identify annotated elements correctly later on.

If the page element is eligible for annotation, then the selector highlights that element and binds a click handler to it. The click handler sends a message called show back to the main add-on code. The show message contains: the URL for the page, the ID attribute value, and the text content of the page element.

$('*').mouseenter(function() {
  if (!active || $(this).hasClass('annotated')) {
    return;
  }
  resetMatchedElement();
  ancestor = $(this).closest("[id]");
  matchedElement = $(this).first();
  originalBgColor = $(matchedElement).css('background-color');
  $(matchedElement).css('background-color', 'yellow');
  $(matchedElement).bind('click.annotator', function(event) {
    event.stopPropagation();
    event.preventDefault();
    self.port.emit('show',
      [
        document.location.toString(),
        $(ancestor).attr("id"),
        $(matchedElement).text()
      ]
   );
  });
});

Conversely, the add-on resets the matched element on mouseout:

$('*').mouseout(function() {
  resetMatchedElement();
});

Save this code in a new file called selector.js in your add-on's data directory.

Because this code uses jQuery, you'll need to download that as well, and save it in data.

Updating main.js

Go back to main.js and add the code to create the selector into the main function:

var selector = pageMod.PageMod({
  include: ['*'],
  contentScriptWhen: 'ready',
  contentScriptFile: [data.url('jquery-1.4.2.min.js'),
                      data.url('selector.js')],
  onAttach: function(worker) {
    worker.postMessage(annotatorIsOn);
    selectors.push(worker);
    worker.port.on('show', function(data) {
      console.log(data);
    });
    worker.on('detach', function () {
      detachWorker(this, selectors);
    });
  }
});

Make sure the name you use to load jQuery matches the name of the jQuery version you downloaded.

The page-mod matches all pages, so each time the user loads a page the page-mod emits the attach event, which will call the listener function we've assigned to onAttach. The handler is passed a worker object. Each worker represents a channel of communication between the add-on code and any content scripts running in that particular page context. For a more detailed discussion of the way page-mod uses workers, see the page-mod documentation.

In the attach handler we do three things:

  • send the content script a message with the current activation status
  • add the worker to an array called selectors so we can send it messages later on
  • assign a message handler for messages from this worker. If the message is show we will just log the content for the time being. If the message is detach we remove the worker from the selectors array.

At the top of the file import the page-mod module and declare an array for the workers:

var pageMod = require('sdk/page-mod');
var selectors = [];

Add detachWorker():

function detachWorker(worker, workerArray) {
  var index = workerArray.indexOf(worker);
  if(index != -1) {
    workerArray.splice(index, 1);
  }
}

Edit toggleActivation() to notify the workers of a change in activation state:

function activateSelectors() {
  selectors.forEach(
    function (selector) {
      selector.postMessage(annotatorIsOn);
  });
}
function toggleActivation() {
  annotatorIsOn = !annotatorIsOn;
  activateSelectors();
  return annotatorIsOn;
}

We'll be using this URL in all our screenshots. Because cfx run doesn't preserve browsing history, if you want to play along it's worth taking a note of the URL.

Save the file and execute cfx run again. Activate the annotator by clicking the widget and load a page: the screenshot below uses http://blog.mozilla.com/addons/2011/02/04/ overview-amo-review-process/. You should see the highlight appearing when you move the mouse over certain elements:

Click on the highlight and you should see something like this in the console output:

  info: show
  info: http://blog.mozilla.com/addons/2011/02/04/overview-amo-review-process/,
  post-2249,When you submit a new add-on, you will have to choose between 2
  review tracks: Full Review and Preliminary Review.

Annotation editor panel

So far we have a page-mod that can highlight elements and send information about them to the main add-on code. Next we will create the editor panel, which enables the user to enter an annotation associated with the selected element.

We will supply the panel's content as an HTML file, and will also supply a content script to execute in the panel's context.

So create a subdirectory under data called editor. This will contain two files: the HTML content, and the content script.

Annotation editor HTML

The HTML is very simple:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
  <title>Annotation</title>
  <style type="text/css" media="all">
  body {
    font: 100% arial, helvetica, sans-serif;
    background-color: #F5F5F5;
  }
  textarea {
    width: 180px;
    height: 180px;
    margin: 10px;
    padding: 0px;
  }
  </style>
</head>
<body>
<textarea rows='10' cols='20' id='annotation-box'>
</textarea>
</body>
</html>

Save this inside data/editor as annotation-editor.html.

Annotation editor content script

In the corresponding content script we do two things:

  • handle a message from the add-on code by giving the text area focus
  • listen for the return key and when it is pressed, send the contents of the text area to the add-on.

Here's the code:

var textArea = document.getElementById('annotation-box');
textArea.onkeyup = function(event) {
  if (event.keyCode == 13) {
    self.postMessage(textArea.value);
    textArea.value = '';
  }
};
self.on('message', function() {
  var textArea = document.getElementById('annotation-box');
  textArea.value = '';
  textArea.focus();
});

Save this inside data/editor as annotation-editor.js.

Updating main.js Again

Now we'll update main.js again to create the editor and use it. First, import the panel module:

var panels = require('sdk/panel');

Then add the following code to the main() function:

var annotationEditor = panels.Panel({
  width: 220,
  height: 220,
  contentURL: data.url('editor/annotation-editor.html'),
  contentScriptFile: data.url('editor/annotation-editor.js'),
  onMessage: function(annotationText) {
    if (annotationText) {
      console.log(this.annotationAnchor);
      console.log(annotationText);
    }
    annotationEditor.hide();
  },
  onShow: function() {
    this.postMessage('focus');
  }
});

We create the editor panel but don't show it. We will send the editor panel the focus message when it is shown, so it will give the text area focus. When the editor panel sends us its message we log the message and hide the panel.

The only thing left is to link the editor to the selector. So edit the message handler assigned to the selector so that on receiving the show message we assign the content of the message to the panel using a new property annotationAnchor, and show the panel:

var selector = pageMod.PageMod({
  include: ['*'],
  contentScriptWhen: 'ready',
  contentScriptFile: [data.url('jquery-1.4.2.min.js'),
                      data.url('selector.js')],
  onAttach: function(worker) {
    worker.postMessage(annotatorIsOn);
    selectors.push(worker);
    worker.port.on('show', function(data) {
      annotationEditor.annotationAnchor = data;
      annotationEditor.show();
    });
    worker.on('detach', function () {
      detachWorker(this, selectors);
    });
  }
});

Execute cfx run again, activate the annotator, move your mouse over an element and click the element when it is highlighted. You should see a panel with a text area for a note:

Enter the note and press the return key: you should see console output like this:

  info: http://blog.mozilla.com/addons/2011/02/04/overview-amo-review-process/,
  post-2249,When you submit a new add-on, you will have to choose between 2
  review tracks: Full Review and Preliminary Review.
  info: We should ask for Full Review if possible.

That's a complete annotation, and in the next section we'll deal with storing it.

Document Tags and Contributors

Tags: 
  • Add-on SDK
  • Add-ons
  • Beginner
  • Extensions
  • Tutorial
 Contributors to this page: wbamberg, Canuckistani, Sheppy, imurillo
 Last updated by: wbamberg, Dec 1, 2016, 10:50:37 AM
See also
  1. WebExtensions
  2. Getting started
    1. What are WebExtensions?
    2. Your first WebExtension
    3. Your second WebExtension
    4. Anatomy of a WebExtension
    5. Example WebExtensions
  3. How to
    1. Intercept HTTP requests
    2. Modify a web page
    3. Add a button to the toolbar
    4. Implement a settings page
  4. Concepts
    1. Using the JavaScript APIs
    2. User interface components
    3. Content scripts
    4. Match patterns
    5. Internationalization
    6. Content Security Policy
    7. Native messaging
  5. Porting
    1. Porting a Google Chrome extension
    2. Porting a legacy Firefox add-on
    3. Embedded WebExtensions
    4. Comparison with the Add-on SDK
    5. Comparison with XUL/XPCOM extensions
    6. Chrome incompatibilities
  6. Firefox workflow
    1. Temporary Installation in Firefox
    2. Debugging
    3. Getting started with web-ext
    4. web-ext command reference
    5. WebExtensions and the Add-on ID
    6. Publishing your WebExtension
  7. JavaScript APIs
    1. Browser support for JavaScript APIs
    2. alarms
    3. bookmarks
    4. browserAction
    5. browsingData
    6. commands
    7. contextMenus
    8. contextualIdentities
    9. cookies
    10. downloads
    11. events
    12. extension
    13. extensionTypes
    14. history
    15. i18n
    16. identity
    17. idle
    18. management
    19. notifications
    20. omnibox
    21. pageAction
    22. runtime
    23. sessions
    24. sidebarAction
    25. storage
    26. tabs
    27. topSites
    28. webNavigation
    29. webRequest
    30. windows
  8. Manifest keys
    1. applications
    2. author
    3. background
    4. browser_action
    5. chrome_url_overrides
    6. commands
    7. content_scripts
    8. content_security_policy
    9. default_locale
    10. description
    11. developer
    12. homepage_url
    13. icons
    14. manifest_version
    15. name
    16. omnibox
    17. options_ui
    18. page_action
    19. permissions
    20. short_name
    21. sidebar_action
    22. version
    23. web_accessible_resources
  9. Add-on SDK
  10. Getting started
    1. Installation
    2. Getting started
    3. Troubleshooting
  11. High-Level APIs
    1. addon-page
    2. base64
    3. clipboard
    4. context-menu
    5. hotkeys
    6. indexed-db
    7. l10n
    8. notifications
    9. page-mod
    10. page-worker
    11. panel
    12. passwords
    13. private-browsing
    14. querystring
    15. request
    16. selection
    17. self
    18. simple-prefs
    19. simple-storage
    20. system
    21. tabs
    22. timers
    23. ui
    24. url
    25. webextension
    26. widget
    27. windows
  12. Low-Level APIs
    1. /loader
    2. chrome
    3. console/plain-text
    4. console/traceback
    5. content/content
    6. content/loader
    7. content/mod
    8. content/symbiont
    9. content/worker
    10. core/heritage
    11. core/namespace
    12. core/promise
    13. dev/panel
    14. event/core
    15. event/target
    16. frame/hidden-frame
    17. frame/utils
    18. fs/path
    19. io/byte-streams
    20. io/file
    21. io/text-streams
    22. lang/functional
    23. lang/type
    24. loader/cuddlefish
    25. loader/sandbox
    26. net/url
    27. net/xhr
    28. places/bookmarks
    29. places/favicon
    30. places/history
    31. platform/xpcom
    32. preferences/event-target
    33. preferences/service
    34. remote/child
    35. remote/parent
    36. stylesheet/style
    37. stylesheet/utils
    38. system/child_process
    39. system/environment
    40. system/events
    41. system/runtime
    42. system/unload
    43. system/xul-app
    44. tabs/utils
    45. test/assert
    46. test/harness
    47. test/httpd
    48. test/runner
    49. test/utils
    50. ui/button/action
    51. ui/button/toggle
    52. ui/frame
    53. ui/id
    54. ui/sidebar
    55. ui/toolbar
    56. util/array
    57. util/collection
    58. util/deprecate
    59. util/list
    60. util/match-pattern
    61. util/object
    62. util/uuid
    63. window/utils
  13. Firefox for Android
  14. Getting started
    1. Walkthrough
    2. Debugging
    3. Code snippets
  15. APIs
    1. Accounts.jsm
    2. BrowserApp
    3. HelperApps.jsm
    4. Home.jsm
    5. HomeProvider.jsm
    6. JavaAddonManager.jsm
    7. NativeWindow
    8. Notifications.jsm
    9. PageActions.jsm
    10. Prompt.jsm
    11. RuntimePermissions.jsm
    12. Snackbars.jsm
    13. Sound.jsm
    14. Tab
  16. Legacy
  17. Restartless extensions
    1. Overview
  18. Overlay extensions
    1. Overview
  19. Themes
  20. Lightweight themes
    1. Overview
  21. Complete themes
    1. Overview
  22. Publishing add-ons
  23. Guides
    1. Signing and distribution overview
    2. Submit an add-on
    3. Review policies
    4. Developer agreement
    5. Featured add-ons
    6. Contact addons.mozilla.org
  24. Community and support
  25. Channels
    1. Add-ons blog
    2. Add-on forums
    3. Stack Overflow
    4. Development newsgroup
    5. IRC Channel