This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The requestPresent() method of the VRDisplay interface starts the VRDisplay presenting a scene.
Syntax
vrDisplayInstance.requestPresent(layers).then(function() {
// Do something after the presentation has begun
});
Parameters
- layers
- An array of
VRLayerInitobjects representing the scene you want to present. At the moment, this can be a minimum of 0 and a maximum of 1.
Return value
A promise that resolves once the presentation has begun. there are a number of rules surrounding the promise's fulfillment or rejection:
- If
VRDisplayCapabilities.canPresentis false, or if the VRLayer array contains more thanVRDisplayCapabilities.maxLayerslayers, the promise will be rejected. - If the
VRDisplayis already presenting whenrequestPresent()is called, theVRDisplaywill update theVRLayerarray being presented. - If a call to
requestPresent()is rejected while theVRDisplayis already presenting it will end its presentation. - If
requestPresent()is called outside of an engagement gesture the promise will be rejected unless theVRDisplaywas already presenting. This engagement gesture is also sufficient to allowrequestPointerLock()calls until presentation has ended.
Examples
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
if(btn.textContent === 'Start VR display') {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
// stop the normal presentation, and start the vr presentation
window.cancelAnimationFrame(normalSceneFrame);
drawVRScene();
btn.textContent = 'Exit VR display';
});
} else {
vrDisplay.exitPresent();
console.log('Stopped presenting to WebVR display');
btn.textContent = 'Start VR display';
// Stop the VR presentation, and start the normal presentation
vrDisplay.cancelAnimationFrame(vrSceneFrame);
drawScene();
}
});
}
});
}
Note: You can see this complete code at raw-webgl-example.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'requestPresent()' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
|---|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.