This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The isConnected read-only property of the VRDisplay interface returns a Boolean indicating whether the VRDisplay is connected to the computer.
Syntax
var isItConnected = vrDisplayInstance.isConnected;
Value
A Boolean; true means the display is connected; false means it isn't.
Examples
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
// Only request presentation if the display is still connected.
if(vrDisplay.isConnected) {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
// start rendering the app, etc.
});
} else {
console.log('Connection to display lost');
}
});
}
});
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'isConnected' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
|---|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.