Deprecated
This feature has been removed from the Web standards. Though some browsers may still support it, it is in the process of being dropped. Avoid using it and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The getPose() method of the VRDisplay interface returns a VRPose object defining the future predicted pose of the VRDisplay as it will be when the current frame is actually presented.
This method is deprecated — instead, you should use VRDisplay.getFrameData(), which also provides a VRPose object.
Syntax
var myPose = vrDisplayInstance.getPose();
Parameters
None.
Return value
A VRPose object.
Examples
Once we have a reference to a VRDisplay object, we can retrieve the VRPose representing the current pose of the display.
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Return the current VRPose object for the display
var pose = vrDisplay.getPose();
...
}
});
}
It is however recommended that you use the non-deprecated pose property of the VRFrameData object (retrieved via VRDisplay.getFrameData()) to retrieve the current pose for each frame before it is submitted to the display to be presented. This happens on each iteration of the rendering loop for your app, so you can be sure the pose data is current.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'getPose()' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
|---|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.