The WebGLRenderingContext.getActiveUniform()
method of the WebGL API returns a WebGLActiveInfo
object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram
.
Syntax
WebGLActiveInfo gl.getActiveUniform(program,index);
Parameters
- program
- A
WebGLProgram
containing the uniform attribute. - index
- A
GLuint
specifying the index of the uniform attribute to get.
Return value
A WebGLActiveInfo
object.
Examples
gl.getActiveUniform(program, i);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getActiveUniform' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetActiveUniform' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.