@Namespace(value="cv::detail") @NoOffset @Properties(inherit=opencv_stitching.class) public class BlocksCompensator extends ExposureCompensator
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounterCHANNELS, CHANNELS_BLOCKS, GAIN, GAIN_BLOCKS, NO| Constructor and Description |
|---|
BlocksCompensator(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
apply(int index,
Point corner,
GpuMat image,
GpuMat mask) |
void |
apply(int index,
Point corner,
Mat image,
Mat mask)
\brief Compensate exposure in the specified image.
|
void |
apply(int index,
Point corner,
UMat image,
UMat mask) |
Size |
getBlockSize() |
void |
getMatGains(MatVector umv) |
int |
getNrFeeds() |
int |
getNrGainsFilteringIterations() |
void |
setBlockSize(int width,
int height) |
void |
setBlockSize(Size size) |
void |
setMatGains(MatVector umv) |
void |
setNrFeeds(int nr_feeds) |
void |
setNrGainsFilteringIterations(int nr_iterations) |
createDefault, feed, feed, getUpdateGain, setUpdateGainaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic BlocksCompensator(Pointer p)
Pointer.Pointer(Pointer).public void apply(int index,
@ByVal
Point corner,
@ByVal
Mat image,
@ByVal
Mat mask)
ExposureCompensatorapply in class ExposureCompensatorindex - Image indexcorner - Image top-left cornerimage - Image to processmask - Image maskpublic void apply(int index,
@ByVal
Point corner,
@ByVal
UMat image,
@ByVal
UMat mask)
apply in class ExposureCompensatorpublic void apply(int index,
@ByVal
Point corner,
@ByVal
GpuMat image,
@ByVal
GpuMat mask)
apply in class ExposureCompensatorpublic void getMatGains(@ByRef MatVector umv)
getMatGains in class ExposureCompensatorpublic void setMatGains(@ByRef MatVector umv)
setMatGains in class ExposureCompensatorpublic void setNrFeeds(int nr_feeds)
public int getNrFeeds()
public void setBlockSize(int width,
int height)
public void setNrGainsFilteringIterations(int nr_iterations)
public int getNrGainsFilteringIterations()
Copyright © 2020. All rights reserved.