Sets the private data field of an object.
Syntax
void JS_SetPrivate(JSObject *obj, void *data);
Name | Type | Description |
---|---|---|
obj |
JSObject * |
Object for which to set private data. |
data |
void * |
Private data for the object. This pointer must be aligned to a 2-byte boundary. |
Description
If a JSClass
has the JSCLASS_HAS_PRIVATE
flag, each object of that class has a private field of type void *
which the application may use for any purpose. It is especially useful for storing C/C++ data that should not be directly visible to scripts. For example, a Socket
class might use the private data field to store the socket handle.
JS_SetPrivate
sets an object's private data field. obj
must be an instance of a class that has the JSCLASS_HAS_PRIVATE
flag.
Only the pointer is stored. Memory management of this field is the application's responsibility. The JavaScript engine never uses it. In particular:
- If you allocate memory for private data, you must free it, typically in a
JSClass.finalize
callback. - If your class's private data contains any
jsval
s or other references to JavaScript objects, implement theJSClass.mark
callback to ensure they are not prematurely reclaimed by the garbage collector.
Use JS_GetInstancePrivate
to safely extract the private data from an object. (See the warning at JS_GetPrivate
.)
Never use JS_SetPrivate
on an instance of a class you don't own. That object may already be using the private data field for something else; or there might not be a private data field in that object at all, in which case JS_SetPrivate
would overwrite an object property. This could lead to a crash or worse.