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Learn web development
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  2. Learn web development
  3. WebGL

WebGL

When trying to describe WebGL (and its parent technology OpenGL) we often say that it is a technology for drawing 3D graphics and applying visual effects to it, such as lighting, texturing, shadows, and so on. This is probably its most common use.

In fact, WebGL is much more than that. It is a Web API that allows you to directly communicate with the graphics hardware, the GPU. It comes with its own small programming language, called GLSL, which means you can now wield the computational power of the GPU, and use it as you wish. 2D and 3D graphics, image processing, procedural texturing, terrain generation, visual effects such as reflections, refraction, smoke, fire, and fluids, or even non-graphic general computing that takes advantage of powerful GPU features, are all possible. You are limited only by the power of the hardware and by your imagination.

With great power comes great responsibility. It is the purpose of these tutorials to give you the fundamental knowledge of how WebGL works, and how to use it correctly, so you can get the most out of it.

The basics

Start here if you are not familiar with OpenGL or WebGL:

Required background:
Getting started with the web – In the tutorials we are going to use very simple HTML and CSS, so it is enough to have a basic understanding of these technologies.
JavaScript – In contrast, WebGL is a JavaScript API, and so we are going to see and write lots of JavaScript. You should therefore have a solid grasp of the JavaScript language, particularly functions, arrays, and events. Good understanding of closures, objects, constructors, and the prototype chain would also occasionally help.
WebGL by example
This is a collection of live samples with short commentaries, sorted by topic and level of difficulty. It aims at showcasing WebGL concepts and capabilities, but it is not a substitute for the full tutorial.
Tutorial at API reference
This is the WebGL tutorial on the WebGL API reference pages. It is designed for those who are familiar with OpenGL, and wish to learn the equivalent JavaScript API.

In depth

Once you've mastered the basics, there is plenty more to explore:

WebGL API reference
The WebGL reference pages contain detailed description on every interface, method, property and constant in the WebGL API. In addition, you will find there articles on advanced topics, more examples, and tips on using WebGL.
Guide to Graphics on the Web
This is the Web developer guide to Graphics on the Web. You can learn there about other graphics APIs, such as SVG, 2D graphics with HTML Canvas, and video.
Game development
These are the Game development pages on MDN. Go there to learn about integrating WebGL with other APIs and techniques, so you can build a complete immersive experience, that you can distribute to others.

Document Tags and Contributors

Tags: 
  • Beginner
  • NeedsContent
  • WebGL
 Contributors to this page: chrisdavidmills, fscholz, ifilin
 Last updated by: chrisdavidmills, Aug 27, 2016, 1:57:57 AM
See also
  1. Complete beginners start here!
  2. Getting started with the Web
    1. Getting started with the Web overview
    2. Installing basic software
    3. What will your website look like?
    4. Dealing with files
    5. HTML basics
    6. CSS basics
    7. JavaScript basics
    8. Publishing your website
    9. How the Web works
  3. HTML — Structuring the Web
  4. Introduction to HTML
    1. Introduction to HTML overview
    2. Getting started with HTML
    3. What's in the head? Metadata in HTML
    4. HTML text fundamentals
    5. Creating hyperlinks
    6. Advanced text formatting
    7. Document and website structure
    8. Debugging HTML
    9. Assessment: Marking up a letter
    10. Assessment: Structuring a page of content
  5. Multimedia and embedding
    1. Multimedia and embedding overview
    2. Images in HTML
    3. Video and audio content
    4. From object to iframe — other embedding technologies
    5. Adding vector graphics to the Web
    6. Responsive images
    7. Assessment: Mozilla splash page
  6. HTML tables
    1. HTML tables overview
    2. HTML table basics
    3. HTML Table advanced features and accessibility
    4. Assessment: Structuring planet data
  7. CSS — Styling the Web
  8. Introduction to CSS
    1. Introduction to CSS overview
    2. How CSS works
    3. CSS syntax
    4. Selectors introduction
    5. Simple selectors
    6. Attribute selectors
    7. Pseudo-classes and pseudo-elements
    8. Combinators and multiple selectors
    9. CSS values and units
    10. Cascade and inheritance
    11. The box model
    12. Debugging CSS
    13. Assessment: Fundamental CSS comprehension
  9. Styling text
    1. Styling text overview
    2. Fundamental text and font styling
    3. Styling lists
    4. Styling links
    5. Web fonts
    6. Assessment: Typesetting a community school homepage
  10. Styling boxes
    1. Styling boxes overview
    2. Box model recap
    3. Backgrounds
    4. Borders
    5. Styling tables
    6. Advanced box effects
    7. Assessment: Creating fancy letterheaded paper
    8. Assessment: A cool-looking box
  11. CSS layout
    1. CSS layout overview
    2. Introduction
    3. Floats
    4. Positioning
    5. Practical positioning examples
    6. Flexbox
    7. Grids
  12. JavaScript — Dynamic client-side scripting
  13. JavaScript first steps
    1. JavaScript first steps overview
    2. What is JavaScript?
    3. A first splash into JavaScript
    4. What went wrong? Troubleshooting JavaScript
    5. Storing the information you need — Variables
    6. Basic in JavaScript — Numbers and operators
    7. Handling text — Strings in JavaScript
    8. Useful string methods
    9. Arrays
    10. Assessment: Silly story generator
  14. JavaScript building blocks
    1. JavaScript building blocks overview
    2. Making decisions in your code — Conditionals
    3. Looping code
    4. Functions — Reusable blocks of code
    5. Build your own function
    6. Function return values
    7. Introduction to events
    8. Assessment: Image gallery
  15. Introducing JavaScript objects
    1. Introducing JavaScript objects overview
    2. Object basics
    3. Object-oriented JavaScript for beginners
    4. Object prototypes
    5. Inheritance in JavaScript
    6. Working with JSON data
    7. Object building practise
    8. Assessment: Adding features to our bouncing balls demo
  16. Accessibility — Make the web usable by everyone
  17. Accessibility guides
    1. Accessibility overview
    2. What is accessibility?
    3. HTML: A good basis for accessibility
    4. CSS and JavaScript accessibility best practices
    5. WAI-ARIA basics
    6. Accessible multimedia
    7. Mobile accessibility
  18. Accessibility assessment
    1. Assessment: Accessibility troubleshooting
  19. Tools and testing
  20. Cross browser testing
    1. Cross browser testing overview
    2. Introduction to cross browser testing
    3. Strategies for carrying out testing
    4. Handling common HTML and CSS problems
    5. Handling common JavaScript problems
    6. Handling common accessibility problems
    7. Implementing feature detection
    8. Introduction to automated testing
    9. Setting up your own test automation environment
  21. Server-side website programming
  22. First steps
    1. First steps overview
    2. Introduction to the server-side
    3. Client-Server overview
    4. Server-side web frameworks
    5. Website security
  23. Django web framework (Python)
    1. Django web framework (Python) overview
    2. Introduction
    3. Setting up a development environment
    4. Tutorial: The Local Library website
    5. Tutorial Part 2: Creating a skeleton website
    6. Tutorial Part 3: Using models
    7. Tutorial Part 4: Django admin site
    8. Tutorial Part 5: Creating our home page
    9. Tutorial Part 6: Generic list and detail views
    10. Tutorial Part 7: Sessions framework
    11. Tutorial Part 8: User authentication and permissions
    12. Tutorial Part 9: Working with forms
    13. Tutorial Part 10: Testing a Django web application
    14. Tutorial Part 11: Deploying Django to production
    15. Web application security
    16. Assessment: DIY mini blog
  24. Express Web Framework (node.js/JavaScript)
    1. Express Web Framework (Node.js/JavaScript) overview
    2. Express/Node introduction
    3. Setting up a Node (Express) development environment
    4. Express tutorial: The Local Library website
    5. Express Tutorial Part 2: Creating a skeleton website
    6. Express Tutorial Part 3: Using a database (with Mongoose)
    7. Express Tutorial Part 4: Routes and controllers
    8. Express Tutorial Part 5: Displaying library data
    9. Express Tutorial Part 6: Working with forms
    10. Express Tutorial Part 7: Deploying to production
  25. Further resources
  26. Advanced learning material
    1. WebGL: Graphics processing
  27. Common questions
    1. HTML questions
    2. CSS questions
    3. JavaScript questions
    4. How the Web works
    5. Tools and setup
    6. Design and accessibility
  28. How to contribute