@Namespace(value="cv::videostab") @Properties(inherit=opencv_videostab.class) public class InpaintingPipeline extends InpainterBase
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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InpaintingPipeline()
Default native constructor.
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InpaintingPipeline(long size)
Native array allocator.
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InpaintingPipeline(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
boolean |
empty() |
void |
inpaint(int idx,
Mat frame,
Mat mask) |
InpaintingPipeline |
position(long position) |
void |
pushBack(InpainterBase inpainter) |
void |
setFrames(MatVector val) |
void |
setMotionModel(int val) |
void |
setMotions(MatVector val) |
void |
setRadius(int val) |
void |
setStabilizationMotions(MatVector val) |
void |
setStabilizedFrames(MatVector val) |
frames, motionModel, motions, radius, stabilizationMotions, stabilizedFramesaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic InpaintingPipeline()
public InpaintingPipeline(long size)
Pointer.position(long).public InpaintingPipeline(Pointer p)
Pointer.Pointer(Pointer).public InpaintingPipeline position(long position)
public void pushBack(@opencv_core.Ptr InpainterBase inpainter)
public void setRadius(int val)
setRadius in class InpainterBasepublic void setMotionModel(@Cast(value="cv::videostab::MotionModel") int val)
setMotionModel in class InpainterBasepublic void setFrames(@Const @ByRef MatVector val)
setFrames in class InpainterBasepublic void setMotions(@Const @ByRef MatVector val)
setMotions in class InpainterBasepublic void setStabilizedFrames(@Const @ByRef MatVector val)
setStabilizedFrames in class InpainterBasepublic void setStabilizationMotions(@Const @ByRef MatVector val)
setStabilizationMotions in class InpainterBaseCopyright © 2020. All rights reserved.