@Namespace(value="cv::structured_light") @Properties(inherit=opencv_structured_light.class) public class StructuredLightPattern extends Algorithm
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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StructuredLightPattern(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
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boolean |
decode(MatVectorVector patternImages,
GpuMat disparityMap) |
boolean |
decode(MatVectorVector patternImages,
GpuMat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
GpuMat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
GpuMat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
Mat disparityMap) |
boolean |
decode(MatVectorVector patternImages,
Mat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
Mat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags)
\brief Decodes the structured light pattern, generating a disparity map
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boolean |
decode(MatVectorVector patternImages,
Mat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
UMat disparityMap) |
boolean |
decode(MatVectorVector patternImages,
UMat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
UMat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags) |
boolean |
decode(MatVectorVector patternImages,
UMat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |
boolean |
generate(GpuMatVector patternImages) |
boolean |
generate(MatVector patternImages)
\brief Generates the structured light pattern to project.
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boolean |
generate(UMatVector patternImages) |
clear, empty, getDefaultName, position, read, save, save, write, write, writeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic StructuredLightPattern(Pointer p)
Pointer.Pointer(Pointer).@Cast(value="bool") public boolean generate(@ByVal MatVector patternImages)
patternImages - The generated pattern: a vector@Cast(value="bool") public boolean generate(@ByVal UMatVector patternImages)
@Cast(value="bool") public boolean generate(@ByVal GpuMatVector patternImages)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal Mat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector whiteImages, int flags)
patternImages - The acquired pattern images to decode (vectordisparityMap - The decoding result: a CV_64F Mat at image resolution, storing the computed disparity map.blackImages - The all-black images needed for shadowMasks computation.whiteImages - The all-white images needed for shadowMasks computation.flags - Flags setting decoding algorithms. Default: DECODE_3D_UNDERWORLD.
\note All the images must be at the same resolution.@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal Mat disparityMap)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal Mat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal Mat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal UMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal UMat disparityMap)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal UMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal UMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal GpuMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") MatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal GpuMat disparityMap)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal GpuMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") UMatVector whiteImages, int flags)
@Cast(value="bool") public boolean decode(@Const @ByRef MatVectorVector patternImages, @ByVal GpuMat disparityMap, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector blackImages, @ByVal(nullValue="cv::InputArrayOfArrays(cv::noArray())") GpuMatVector whiteImages, int flags)
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