@Namespace(value="cv::detail") @Properties(inherit=opencv_stitching.class) public class NoExposureCompensator extends ExposureCompensator
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounterCHANNELS, CHANNELS_BLOCKS, GAIN, GAIN_BLOCKS, NO| Constructor and Description |
|---|
NoExposureCompensator()
Default native constructor.
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NoExposureCompensator(long size)
Native array allocator.
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NoExposureCompensator(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
void |
apply(int arg0,
Point arg1,
GpuMat arg2,
GpuMat arg3) |
void |
apply(int arg0,
Point arg1,
Mat arg2,
Mat arg3)
\brief Compensate exposure in the specified image.
|
void |
apply(int arg0,
Point arg1,
UMat arg2,
UMat arg3) |
void |
feed(PointVector arg0,
UMatVector arg1,
UMatBytePairVector arg2)
\overload
|
void |
getMatGains(MatVector umv) |
NoExposureCompensator |
position(long position) |
void |
setMatGains(MatVector umv) |
createDefault, feed, getUpdateGain, setUpdateGainaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic NoExposureCompensator()
public NoExposureCompensator(long size)
Pointer.position(long).public NoExposureCompensator(Pointer p)
Pointer.Pointer(Pointer).public NoExposureCompensator position(long position)
public void feed(@Const @ByRef PointVector arg0, @Const @ByRef UMatVector arg1, @Const @ByRef UMatBytePairVector arg2)
ExposureCompensatorfeed in class ExposureCompensatorpublic void apply(int arg0,
@ByVal
Point arg1,
@ByVal
Mat arg2,
@ByVal
Mat arg3)
ExposureCompensatorapply in class ExposureCompensatorarg0 - Image indexarg1 - Image top-left cornerarg2 - Image to processarg3 - Image maskpublic void apply(int arg0,
@ByVal
Point arg1,
@ByVal
UMat arg2,
@ByVal
UMat arg3)
apply in class ExposureCompensatorpublic void apply(int arg0,
@ByVal
Point arg1,
@ByVal
GpuMat arg2,
@ByVal
GpuMat arg3)
apply in class ExposureCompensatorpublic void getMatGains(@ByRef MatVector umv)
getMatGains in class ExposureCompensatorpublic void setMatGains(@ByRef MatVector umv)
setMatGains in class ExposureCompensatorCopyright © 2020. All rights reserved.