@Namespace(value="cv") @Properties(inherit=opencv_photo.class) public class MergeMertens extends MergeExposures
The resulting image weight is constructed as weighted average of contrast, saturation and well-exposedness measures.
The resulting image doesn't require tonemapping and can be converted to 8-bit image by multiplying by 255, but it's recommended to apply gamma correction and/or linear tonemapping.
For more information see \cite MK07 .
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
MergeMertens(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
float |
getContrastWeight() |
float |
getExposureWeight() |
float |
getSaturationWeight() |
void |
process(GpuMatVector src,
GpuMat dst) |
void |
process(GpuMatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(GpuMatVector src,
Mat dst) |
void |
process(GpuMatVector src,
Mat dst,
Mat times,
Mat response) |
void |
process(GpuMatVector src,
UMat dst) |
void |
process(GpuMatVector src,
UMat dst,
UMat times,
UMat response) |
void |
process(MatVector src,
GpuMat dst) |
void |
process(MatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(MatVector src,
Mat dst)
\brief Short version of process, that doesn't take extra arguments.
|
void |
process(MatVector src,
Mat dst,
Mat times,
Mat response)
\brief Merges images.
|
void |
process(MatVector src,
UMat dst) |
void |
process(MatVector src,
UMat dst,
UMat times,
UMat response) |
void |
process(UMatVector src,
GpuMat dst) |
void |
process(UMatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(UMatVector src,
Mat dst) |
void |
process(UMatVector src,
Mat dst,
Mat times,
Mat response) |
void |
process(UMatVector src,
UMat dst) |
void |
process(UMatVector src,
UMat dst,
UMat times,
UMat response) |
void |
setContrastWeight(float contrast_weiht) |
void |
setExposureWeight(float exposure_weight) |
void |
setSaturationWeight(float saturation_weight) |
clear, empty, getDefaultName, position, read, save, save, write, write, writeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic MergeMertens(Pointer p)
Pointer.Pointer(Pointer).public void process(@ByVal MatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
MergeExposuresprocess in class MergeExposuressrc - vector of input imagesdst - result imagetimes - vector of exposure time values for each imageresponse - 256x1 matrix with inverse camera response function for each pixel value, it should
have the same number of channels as images.public void process(@ByVal UMatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
process in class MergeExposurespublic void process(@ByVal GpuMatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
process in class MergeExposurespublic void process(@ByVal MatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
process in class MergeExposurespublic void process(@ByVal UMatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
process in class MergeExposurespublic void process(@ByVal GpuMatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
process in class MergeExposurespublic void process(@ByVal MatVector src, @ByVal GpuMat dst, @ByVal GpuMat times, @ByVal GpuMat response)
process in class MergeExposurespublic void process(@ByVal UMatVector src, @ByVal GpuMat dst, @ByVal GpuMat times, @ByVal GpuMat response)
process in class MergeExposurespublic void process(@ByVal GpuMatVector src, @ByVal GpuMat dst, @ByVal GpuMat times, @ByVal GpuMat response)
process in class MergeExposurespublic void process(@ByVal MatVector src, @ByVal Mat dst)
src - vector of input imagesdst - result imagepublic void process(@ByVal UMatVector src, @ByVal Mat dst)
public void process(@ByVal GpuMatVector src, @ByVal Mat dst)
public void process(@ByVal UMatVector src, @ByVal UMat dst)
public void process(@ByVal GpuMatVector src, @ByVal UMat dst)
public void process(@ByVal UMatVector src, @ByVal GpuMat dst)
public void process(@ByVal GpuMatVector src, @ByVal GpuMat dst)
public float getContrastWeight()
public void setContrastWeight(float contrast_weiht)
public float getSaturationWeight()
public void setSaturationWeight(float saturation_weight)
public float getExposureWeight()
public void setExposureWeight(float exposure_weight)
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