@Namespace(value="cv::phase_unwrapping") @Properties(inherit=opencv_phase_unwrapping.class) public class PhaseUnwrapping extends Algorithm
/** \brief Abstract base class for phase unwrapping.
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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PhaseUnwrapping(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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void |
unwrapPhaseMap(GpuMat wrappedPhaseMap,
GpuMat unwrappedPhaseMap) |
void |
unwrapPhaseMap(GpuMat wrappedPhaseMap,
GpuMat unwrappedPhaseMap,
GpuMat shadowMask) |
void |
unwrapPhaseMap(Mat wrappedPhaseMap,
Mat unwrappedPhaseMap) |
void |
unwrapPhaseMap(Mat wrappedPhaseMap,
Mat unwrappedPhaseMap,
Mat shadowMask)
\brief Unwraps a 2D phase map.
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void |
unwrapPhaseMap(UMat wrappedPhaseMap,
UMat unwrappedPhaseMap) |
void |
unwrapPhaseMap(UMat wrappedPhaseMap,
UMat unwrappedPhaseMap,
UMat shadowMask) |
clear, empty, getDefaultName, position, read, save, save, write, write, write
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public PhaseUnwrapping(Pointer p)
Pointer.Pointer(Pointer)
.public void unwrapPhaseMap(@ByVal Mat wrappedPhaseMap, @ByVal Mat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") Mat shadowMask)
wrappedPhaseMap
- The wrapped phase map that needs to be unwrapped.unwrappedPhaseMap
- The unwrapped phase map.shadowMask
- Optional parameter used when some pixels do not hold any phase information in the wrapped phase map.public void unwrapPhaseMap(@ByVal UMat wrappedPhaseMap, @ByVal UMat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") UMat shadowMask)
public void unwrapPhaseMap(@ByVal UMat wrappedPhaseMap, @ByVal UMat unwrappedPhaseMap)
public void unwrapPhaseMap(@ByVal GpuMat wrappedPhaseMap, @ByVal GpuMat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") GpuMat shadowMask)
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