@Namespace(value="cv::phase_unwrapping") @Properties(inherit=opencv_phase_unwrapping.class) public class PhaseUnwrapping extends Algorithm
/** \brief Abstract base class for phase unwrapping.
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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PhaseUnwrapping(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
void |
unwrapPhaseMap(GpuMat wrappedPhaseMap,
GpuMat unwrappedPhaseMap) |
void |
unwrapPhaseMap(GpuMat wrappedPhaseMap,
GpuMat unwrappedPhaseMap,
GpuMat shadowMask) |
void |
unwrapPhaseMap(Mat wrappedPhaseMap,
Mat unwrappedPhaseMap) |
void |
unwrapPhaseMap(Mat wrappedPhaseMap,
Mat unwrappedPhaseMap,
Mat shadowMask)
\brief Unwraps a 2D phase map.
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void |
unwrapPhaseMap(UMat wrappedPhaseMap,
UMat unwrappedPhaseMap) |
void |
unwrapPhaseMap(UMat wrappedPhaseMap,
UMat unwrappedPhaseMap,
UMat shadowMask) |
clear, empty, getDefaultName, position, read, save, save, write, write, writeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic PhaseUnwrapping(Pointer p)
Pointer.Pointer(Pointer).public void unwrapPhaseMap(@ByVal Mat wrappedPhaseMap, @ByVal Mat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") Mat shadowMask)
wrappedPhaseMap - The wrapped phase map that needs to be unwrapped.unwrappedPhaseMap - The unwrapped phase map.shadowMask - Optional parameter used when some pixels do not hold any phase information in the wrapped phase map.public void unwrapPhaseMap(@ByVal UMat wrappedPhaseMap, @ByVal UMat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") UMat shadowMask)
public void unwrapPhaseMap(@ByVal UMat wrappedPhaseMap, @ByVal UMat unwrappedPhaseMap)
public void unwrapPhaseMap(@ByVal GpuMat wrappedPhaseMap, @ByVal GpuMat unwrappedPhaseMap, @ByVal(nullValue="cv::InputArray(cv::noArray())") GpuMat shadowMask)
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