The GamepadButton.pressed property of the GamepadButton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object
if(gp.buttons[0].pressed == true) {
// respond to button being pressed
}
Value
A boolean.
Specifications
| Specification | Status | Comment |
|---|---|---|
| Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| General support | 21.0 webkit 35.0 |
(Yes) | 29.0 (29.0) | No support | 15.0 webkit 22.0 |
No support |
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| General support | No support | (Yes) | 32.0 (32.0) | No support | No support | No support |