The createGain()
method of the AudioContext
interface creates a GainNode
, which can be used to control the overall gain (or volume) of the audio graph.
Syntax
var gainNode = AudioContext.createGain();
Return value
A GainNode
which takes as input one or more audio sources and outputs audio whose volume has been adjusted in gain (volume) to a level specified by the node's GainNode.gain
a-rate parameter.
Example
The following example shows basic usage of an AudioContext
to create a GainNode
, which is then used to mute and unmute the audio when a Mute button is clicked by changing the gain
property value.
The below snippet wouldn't work as is — for a complete working example, check out our Voice-change-O-matic demo (view source.)
<div> <a class="mute">Mute button</a> </div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var gainNode = audioCtx.createGain(); var mute = document.querySelector('.mute'); var source; if (navigator.mediaDevices.getUserMedia) { navigator.mediaDevices.getUserMedia ( // constraints - only audio needed for this app { audio: true }, // Success callback function(stream) { source = audioCtx.createMediaStreamSource(stream); }, // Error callback function(err) { console.log('The following gUM error occured: ' + err); } ); } else { console.log('getUserMedia not supported on your browser!'); } source.connect(gainNode); gainNode.connect(audioCtx.destination); ... mute.onclick = voiceMute; function voiceMute() { if(mute.id == "") { gainNode.gain.value = 0; mute.id = "activated"; mute.innerHTML = "Unmute"; } else { gainNode.gain.value = 1; mute.id = ""; mute.innerHTML = "Mute"; } }
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'createGain()' in that specification. |
Working Draft |