The onload property of the GlobalEventHandlers mixin is an event handler for the load event of a Window, XMLHttpRequest, <img> element, etc., which fires when the resource has loaded.


window.onload = funcRef;


funcRef is the handler function to be called when the window's load event fires.


window.onload = function() {
<!doctype html>
    <title>onload test</title>
    // ES5
      function load() {
        console.log("load event detected!");
      window.onload = load;
    // ES2015 
      const load = () => {
        console.log("load event detected!");
      window.onload = load; 
    <p>The load event fires when the document has finished loading!</p>


The load event fires at the end of the document loading process. At this point, all of the objects in the document are in the DOM, and all the images, scripts, links and sub-frames have finished loading.

There are also Gecko-Specific DOM Events like DOMContentLoaded and DOMFrameContentLoaded (which can be handled using EventTarget.addEventListener()) which are fired after the DOM for the page has been constructed, but do not wait for other resources to finish loading.


Specification Status Comment
WHATWG HTML Living Standard
The definition of 'onload' in that specification.
Living Standard Initial definition

Browser Compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support (Yes) (Yes) ? ? ? ?
Feature Android Android Webview Edge Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile Chrome for Android
Basic support ? (Yes) (Yes) ? ? ? ? ? (Yes)

See also