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B2G OS
  1. MDN
  2. Archive of obsolete content
  3. B2G OS
  4. Firefox OS board guide
  5. CHIRIMEN

CHIRIMEN

In This Article
  1. About CHIRIMEN

A Community called "MozOpenHard Project" of Mozilla Factory is developing a powerful B2G (OSS version of Firefox OS) based developer board and WebAPIs for hardware (I2C and GPIO) control. The environment which contain both hardware and sotfware is called CHIRIMEN. It is under development and is not yet ready for purchase for now.

Note: This page will be updated first on Japanese page.

About CHIRIMEN

CHIRIMEN is a development environment for controlling physical devices, such as sensors and actuators, that use Web technologies. It is the catch-all term for both the board computer and its software.

The package includes the board computer hardware, the Boot to Gecko software operating on it and the build of low-level APIs such as WebGPIO and WebI2C that can control sensors and devices through JavaScript. It was developed by the MozOpenHard community in Japan and given the codename CHIRIMEN.

 

See chrimen.org for more information.

Document Tags and Contributors

 Contributors to this page: chrisdavidmills, dynamis, jwhitlock, gurezo, kudodo, stakagi, Yamasuke, Dietrich
 Last updated by: chrisdavidmills, Feb 27, 2017, 2:07:06 AM
See also
  1. Build and install
    1. Build and install overview
    2. B2G OS build process summary
    3. Build prerequisites
    4. Preparing for your first build
    5. Building B2G OS
    6. B2G installer add-on
    7. Building B2G OS for Flame on Mac OS X
    8. Choosing how to run Gaia or B2G OS
    9. Compatible Devices
    10. Installing B2G OS on a mobile device
    11. Creating and applying B2G OS update packages
    12. Building and installing FOTA community builds
    13. B2G build variables reference sheet
  2. Porting B2G OS
    1. Porting overview
    2. Porting basics
    3. Porting on CyanogenMod
  3. Developing Gaia
    1. Developing Gaia overview
    2. Running the Gaia codebase
    3. Run Gaia on desktop using Mulet
    4. Understanding the Gaia codebase
    5. Making Gaia code changes
    6. Testing Gaia code changes
    7. Submitting a Gaia patch
    8. Gaia build system primer
    9. Different ways to run Gaia
    10. Make options reference
    11. Gaia tools reference
  4. B2G OS APIs