1 /*
2 * Licensed to the Apache Software Foundation (ASF) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * The ASF licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.apache.commons.math3.geometry.euclidean.twod;
18
19 import java.util.ArrayList;
20 import java.util.Iterator;
21
22 import org.apache.commons.math3.exception.MathIllegalArgumentException;
23 import org.apache.commons.math3.exception.util.LocalizedFormats;
24 import org.apache.commons.math3.geometry.Point;
25 import org.apache.commons.math3.geometry.euclidean.oned.IntervalsSet;
26 import org.apache.commons.math3.geometry.partitioning.Region;
27 import org.apache.commons.math3.geometry.partitioning.RegionFactory;
28 import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
29
30 /** This class represent a tree of nested 2D boundary loops.
31
32 * <p>This class is used for piecewise polygons construction.
33 * Polygons are built using the outline edges as
34 * representative of boundaries, the orientation of these lines are
35 * meaningful. However, we want to allow the user to specify its
36 * outline loops without having to take care of this orientation. This
37 * class is devoted to correct mis-oriented loops.<p>
38
39 * <p>Orientation is computed assuming the piecewise polygon is finite,
40 * i.e. the outermost loops have their exterior side facing points at
41 * infinity, and hence are oriented counter-clockwise. The orientation of
42 * internal loops is computed as the reverse of the orientation of
43 * their immediate surrounding loop.</p>
44
45 * @since 3.0
46 */
47 class NestedLoops {
48
49 /** Boundary loop. */
50 private Vector2D[] loop;
51
52 /** Surrounded loops. */
53 private ArrayList<NestedLoops> surrounded;
54
55 /** Polygon enclosing a finite region. */
56 private Region<Euclidean2D> polygon;
57
58 /** Indicator for original loop orientation. */
59 private boolean originalIsClockwise;
60
61 /** Tolerance below which points are considered identical. */
62 private final double tolerance;
63
64 /** Simple Constructor.
65 * <p>Build an empty tree of nested loops. This instance will become
66 * the root node of a complete tree, it is not associated with any
67 * loop by itself, the outermost loops are in the root tree child
68 * nodes.</p>
69 * @param tolerance tolerance below which points are considered identical
70 * @since 3.3
71 */
72 public NestedLoops(final double tolerance) {
73 this.surrounded = new ArrayList<NestedLoops>();
74 this.tolerance = tolerance;
75 }
76
77 /** Constructor.
78 * <p>Build a tree node with neither parent nor children</p>
79 * @param loop boundary loop (will be reversed in place if needed)
80 * @param tolerance tolerance below which points are considered identical
81 * @exception MathIllegalArgumentException if an outline has an open boundary loop
82 * @since 3.3
83 */
84 private NestedLoops(final Vector2D[] loop, final double tolerance)
85 throws MathIllegalArgumentException {
86
87 if (loop[0] == null) {
88 throw new MathIllegalArgumentException(LocalizedFormats.OUTLINE_BOUNDARY_LOOP_OPEN);
89 }
90
91 this.loop = loop;
92 this.surrounded = new ArrayList<NestedLoops>();
93 this.tolerance = tolerance;
94
95 // build the polygon defined by the loop
96 final ArrayList<SubHyperplane<Euclidean2D>> edges = new ArrayList<SubHyperplane<Euclidean2D>>();
97 Vector2D current = loop[loop.length - 1];
98 for (int i = 0; i < loop.length; ++i) {
99 final Vector2D previous = current;
100 current = loop[i];
101 final Line line = new Line(previous, current, tolerance);
102 final IntervalsSet region =
103 new IntervalsSet(line.toSubSpace((Point<Euclidean2D>) previous).getX(),
104 line.toSubSpace((Point<Euclidean2D>) current).getX(),
105 tolerance);
106 edges.add(new SubLine(line, region));
107 }
108 polygon = new PolygonsSet(edges, tolerance);
109
110 // ensure the polygon encloses a finite region of the plane
111 if (Double.isInfinite(polygon.getSize())) {
112 polygon = new RegionFactory<Euclidean2D>().getComplement(polygon);
113 originalIsClockwise = false;
114 } else {
115 originalIsClockwise = true;
116 }
117
118 }
119
120 /** Add a loop in a tree.
121 * @param bLoop boundary loop (will be reversed in place if needed)
122 * @exception MathIllegalArgumentException if an outline has crossing
123 * boundary loops or open boundary loops
124 */
125 public void add(final Vector2D[] bLoop) throws MathIllegalArgumentException {
126 add(new NestedLoops(bLoop, tolerance));
127 }
128
129 /** Add a loop in a tree.
130 * @param node boundary loop (will be reversed in place if needed)
131 * @exception MathIllegalArgumentException if an outline has boundary
132 * loops that cross each other
133 */
134 private void add(final NestedLoops node) throws MathIllegalArgumentException {
135
136 // check if we can go deeper in the tree
137 for (final NestedLoops child : surrounded) {
138 if (child.polygon.contains(node.polygon)) {
139 child.add(node);
140 return;
141 }
142 }
143
144 // check if we can absorb some of the instance children
145 for (final Iterator<NestedLoops> iterator = surrounded.iterator(); iterator.hasNext();) {
146 final NestedLoops child = iterator.next();
147 if (node.polygon.contains(child.polygon)) {
148 node.surrounded.add(child);
149 iterator.remove();
150 }
151 }
152
153 // we should be separate from the remaining children
154 RegionFactory<Euclidean2D> factory = new RegionFactory<Euclidean2D>();
155 for (final NestedLoops child : surrounded) {
156 if (!factory.intersection(node.polygon, child.polygon).isEmpty()) {
157 throw new MathIllegalArgumentException(LocalizedFormats.CROSSING_BOUNDARY_LOOPS);
158 }
159 }
160
161 surrounded.add(node);
162
163 }
164
165 /** Correct the orientation of the loops contained in the tree.
166 * <p>This is this method that really inverts the loops that where
167 * provided through the {@link #add(Vector2D[]) add} method if
168 * they are mis-oriented</p>
169 */
170 public void correctOrientation() {
171 for (NestedLoops child : surrounded) {
172 child.setClockWise(true);
173 }
174 }
175
176 /** Set the loop orientation.
177 * @param clockwise if true, the loop should be set to clockwise
178 * orientation
179 */
180 private void setClockWise(final boolean clockwise) {
181
182 if (originalIsClockwise ^ clockwise) {
183 // we need to inverse the original loop
184 int min = -1;
185 int max = loop.length;
186 while (++min < --max) {
187 final Vector2D tmp = loop[min];
188 loop[min] = loop[max];
189 loop[max] = tmp;
190 }
191 }
192
193 // go deeper in the tree
194 for (final NestedLoops child : surrounded) {
195 child.setClockWise(!clockwise);
196 }
197
198 }
199
200 }